This post will provide a follow-up to my first blog post, "My First Month Selling Stock Audio", where I laid out my entry into production music.
Thus far, my experiences have been the same in terms of sales, where Pond5 and AudioJungle provide the majority of the sales. I continue to test the waters and hope for success with other sites. For instance, I've been trying to put packs of my music on the Unity and Unreal stores as I think my work is particularly appropriate for video games.
Library and Sales Data as of April 30th, 2015:
AudioJungle: 22 tracks, 11 sales ($51 profit) (exclusive artist)
Pond5: 209 tracks, 12 sales ($100 profit) (non exclusive)
Luckstock: 105 tracks, 0 sales (non-exclusive)
Tunefruit: 1 track, 0 sales (non-exclusive)
Audiosparx: 26 tracks, 0 sales (exclusive artist)
Compared to today, June 11th, 2015:
AudioJungle: 65 tracks, 42 sales ($313 profit) (exclusive artist)
Pond5: 337 tracks, 31 sales ($248 profit) (non exclusive)
Luckstock: 105 tracks, 1 sales ($12 profit) (non-exclusive)
Tunefruit: 4 tracks, 0 sales (non-exclusive)
Audiosparx: 26 tracks, 0 sales (exclusive artist)
MusicDealers: 5 tracks, 0 sales (non exclusive)
Unity Asset Store: 4 music packs, 0 sales (non-exclusive)
Unreal Marketplace: 1 music pack, 3 sales ($44.97 profit)
Production of Tracks and Momentum:
I continue to write music at a rapid rate, aiming for a minimum of three new tracks daily, which I achieved with the exception of one weekend where I had to travel for a concert of my contemporary classical music in another city. This rate of production has at times been difficult to keep up and I noticed that if I ever forced myself to make a track it usually wasn't of a quality I would have liked unless I could find something inspiring to work with. My solution is to vary the type of music and challenge myself. I'll write more about this in a future post concentrating on the issues of inspiration and it's relationship with quality of music (and life!).
Summary:
So far so good, considering how new I am to this industry, While I've been enjoying making this music, I hope that I can eventually diversify and do custom music and scoring, which will hopefully not only allow for a new artistic and technical challenge, but also be financially worthwhile in the long run.
Thus far, my experiences have been the same in terms of sales, where Pond5 and AudioJungle provide the majority of the sales. I continue to test the waters and hope for success with other sites. For instance, I've been trying to put packs of my music on the Unity and Unreal stores as I think my work is particularly appropriate for video games.
Library and Sales Data as of April 30th, 2015:
AudioJungle: 22 tracks, 11 sales ($51 profit) (exclusive artist)
Pond5: 209 tracks, 12 sales ($100 profit) (non exclusive)
Luckstock: 105 tracks, 0 sales (non-exclusive)
Tunefruit: 1 track, 0 sales (non-exclusive)
Audiosparx: 26 tracks, 0 sales (exclusive artist)
Compared to today, June 11th, 2015:
AudioJungle: 65 tracks, 42 sales ($313 profit) (exclusive artist)
Pond5: 337 tracks, 31 sales ($248 profit) (non exclusive)
Luckstock: 105 tracks, 1 sales ($12 profit) (non-exclusive)
Tunefruit: 4 tracks, 0 sales (non-exclusive)
Audiosparx: 26 tracks, 0 sales (exclusive artist)
MusicDealers: 5 tracks, 0 sales (non exclusive)
Unity Asset Store: 4 music packs, 0 sales (non-exclusive)
Unreal Marketplace: 1 music pack, 3 sales ($44.97 profit)
Production of Tracks and Momentum:
I continue to write music at a rapid rate, aiming for a minimum of three new tracks daily, which I achieved with the exception of one weekend where I had to travel for a concert of my contemporary classical music in another city. This rate of production has at times been difficult to keep up and I noticed that if I ever forced myself to make a track it usually wasn't of a quality I would have liked unless I could find something inspiring to work with. My solution is to vary the type of music and challenge myself. I'll write more about this in a future post concentrating on the issues of inspiration and it's relationship with quality of music (and life!).
Summary:
So far so good, considering how new I am to this industry, While I've been enjoying making this music, I hope that I can eventually diversify and do custom music and scoring, which will hopefully not only allow for a new artistic and technical challenge, but also be financially worthwhile in the long run.